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Siegecraft Commander – New RTS, New Mechanics

siegcraft Command Launch

Written by Caleb Taylor, January 16, 2016, at 1 p.m. Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches! In turn-based matches, plan the location of the towers, units and walls in your fortress to outmanoeuvre your foes, then tactically think and

Death Squared – a calm yet captivating cooperative

death-squared-review, Death Squared

Written by Caleb Taylor, December 18, 2016, at 1:18 a.m.   DEATH SQUARED is multiplayer puzzle game about cooperation, communication, and robot explosions.   Death Squared stands out from other games in it’s genre. Death Squared has a certain feel to it that I noticed immediately, a combination of environment, controls and sound that

Forts is a new spin on an old classic

Written by Caleb Taylor, December 10, 2016, at 12:40 p.m. Forts is a physics-based action-RTS, where players are challenged to construct custom bases and destroy their opponents in a battle for the last of Earth's natural resources. Construct an armored fort while collecting resources. Arm it to the teeth. Develop your technology

Kick Ass Kickstarter: Woven

Woven Featured

Written by Caleb Taylor, September 13, 2016, at 7:16 p.m. Woven is a game that I don’t typically play. It’s a casual puzzle game with a somber story, featuring a stuffed elephant as the protagonist. The developers were kind enough to send me a copy of the pre-alpha demo to review, and

Moirai: a 10-minute game with a major impact


Written by Caleb Taylor, August 17, 2016, at 5:30 p.m. Moirai is a game that, for the first time, made me think about it for an entire day after playing it. I found it on Steam while browsing the “free to play” section, saw the average playtime was around 10 minutes

Never Gone: A Dark Souls for mobile?

Never Gone

Written by Caleb Taylor, July 5th, 2016, at 2:16 a.m. With the graphical limitations that often plague mobile games, unique and creatives solutions have emerged. Graphical tricks, alternate art styles and condensed playtime aid developers in creating mobile games without the player losing immersion. I have never seen a mobile game