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Dead Synchronicity: Tomorrow Comes Today Out NOW for Nintendo Switch!

Dead Synchronicity
by Fictiorama Studios and BadLand Games

Mario, Alberto, and Luis Oliván, also known as Fictiorama Studios, and BadLand Games bring a massive, mysterious, title to Nintendo Switch. This independent game is a graphic adventure. It is also a game of choices. Dead Synchronicity: Tomorrow Comes Today is a title with epic purpose. See below.

by Fictiorama Studios and BadLand Games

It “tells the story of Michael, a man without past, who must recover his identity and clarify the facts that have brought the world to the brink of cataclysm. The first is the so-called “Great Wave“, an inexplicable concatenation of natural disasters that has wiped out energy sources and communications, and plunged the world into ruthlessly controlled chaos by authorities and the army. And the second is a pandemic that has turned humanity into “dissolved”, infected and sick beings whose delusions give them supernatural cognitive abilities… but leads them to a terrible death.
If Michael does not hurry, he will not be able to avoid the imminent arrival of the “dead synchronicity”, in which time itself will begin to dissolve.”

by Fictiorama Studios and BadLand Games

The soundtrack for Dead Synchronicity: Tomorrow Comes Today comes from members of the independent rock band Kovalski. The band’s music has an orchestral rock of the 1970s influence. The music of the ItalianGiallo cinema “closely” links to the story line and the art of the game. The game’s artistic style, based on “German Expressionism”, carries a two-dimensional style that mixes well with the game. In the words of the designers, “The characters are geometric, with hard and angular features; the scenes have a decadent appearance that corresponds to the devastated society that the “Great Wave” has left behind.”

by Fictiorama Studios and BadLand Games

Dead Synchronicity: Tomorrow Comes Today has won awards that include the Golden Cube: Best Two-dimensional Art at Unity China Awards, in 2014, Best Narrative Award at B.I.G. Indie Festival, in Brazil, and in 2015. The game also won Best Art at Granada Gaming Festival, in 2014, and Game of The Year and Best Script at Granada Gaming Festival, in 2015.

I cannot say I have seen a game like this in a while. My instinct, fear, and sense of adventure tell me this game feels like Out of This World. It just seems like a game that requires strategy, a steady gut, and careful patience. Get your hands on it because it is out now.

by Fictiorama Studios and BadLand Games

 

Find out more about this game here.

 

 

 

 

 

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