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Nintendo Now Versus Nintendo Before: A Difference in Approach

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What if Nintendo did not learn from the Nintendo Wii U? The company could have released an exact sequel to their Wii U console. It could have Wii U Gamepads that operate at slightly longer distances from the console, but still inside a certain amount of space. The new Wii U could have the use of two Wii U Gamepads, for all their titles. This new console might have the same software support from the success of the Nintendo Wii U. I must apologize. The Nintendo Wii U is a solid console, but it feels like certain elements of the system could use some work. Nevertheless,  Nintendo Switch manages to take from its predecessor. Nintendo Switch uses the portable concept the Wii U attempts.The Switch also continues the motion concepts Wii U took from the Nintendo Wii. However it has three, and more, elements that allow the system to be a success.

Nintendo Switch, Rise

November offers a series of major choices for the Nintendo Switch owner. November 10, 2017, Doom comes out on the Switch. October 17th also offers a physical release of NBA 2k18, with updates ready after its digital presentation. Later in the year, players get to choose between WWE 2K18, Skyrim, Super Mario Odyssey and much more. This does not include the games already available, and a plethora of releases, current and for the future, on the Nintendo Eshop. In just the sentences above, Nintendo’s choices, after the Switch’s innovation, have changed. This was not the case with the Nintendo Wii U’s launch. That change was in a promise of certain software for the console. When the promises came true, the Nintendo Wii U did well. It was in the failure to deliver on software promises that led to the Nintendo Wii U’s downfall. This is a look at both consoles, eight months into their lives.

Motivation for a Switch Innovation

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The Nintendo Wii U’s innovation was a controller with a separate screen as its main component. A player can take the controller anywhere in the home, or your particular location, within a certain distance. You can play games by yourself, with others online, or locally. You could play games on your television, or play games on the visual controller, the Wii U Gamepad. The biggest issue with the Wii U is the console did not know what it was. For example, in the game Trine: Enchanted Edition, the title offers options you do not know are available upfront. The Frozenbyte game offers great strategy, visuals, and crisp game play. However, only in experimentation did I discover the game offers voice chat online, with a press of the right shoulder trigger. This became a part of experimentation in many of its games online, like Injustice: Gods Among Us. However, not every game has this ability.

The Nintendo Switch is clearly a handheld device, with a dock, and connects to your television. You can attach the Switch device to its dock and charge the handheld, play games on the handheld, or play games, from the handheld, through the dock, and on your television. In March 2017, the closest device I could see like the Nintendo Switch, was the Neo Geo Gold X. I was so wrong. The Nintendo Switch is something else. As an example Ultra Street Fighter II: The Final Challengers is simply a solid Street Fighter title, with online ability, on a Nintendo console. You play the game on your television, or portably. The voice chat for Nintendo’s Switch works through a smart phone application. Nintendo is going to make this better, or change their process completely. As it relates to just the hardware, the Switch is clear on what it offers.

Nothing Succeeds Like Excess,Finally

After an eight-month existence, Nintendo’s Wii U offered games like Mutant Mudds Deluxe, New Super Luigi U, or Game and Wario. Players could pick up versions of Mass Effect 3: Special Edition, NBA 2K13, Batman: Arkham City- Armored Edition, or Zombi U at, or around the Wii U’s launch. However, in June 2013, Nintendo’s software efforts began to slow. Games like Crysis 3, Battlefield Online, or Grand Theft Auto had not made it to Nintendo Wii U. After the Electronic Entertainment Expo 2013, players could look forward to Super Mario 3D World, Wonderful 101, and Bayonetta 2. It became clear titles on the console had to have very specific dates of release. After the first month of software, newer titles became sparse. Super Mario 3D World would not come out until November 2013. Wonderful 101 would release in September 2013. Bayonetta 2 did not even make an appearance until 2014. The expectation of titles did not meet the demand for them, big or small.

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The Nintendo Switch offers the games they announce. The Legend of Zelda: Breath of the Wild came out at launch. Mario Kart 8 Deluxe hits in April 2017. Minecraft: Switch Edition came in May with Ultra Street Fighter II: The Final Challengers, and Disagaea 5 Complete. Doom’s, for example, announcement for the Switch was some weeks ago. It will release in November. The Nintendo Switch’s number of launch year titles, in 2017, doubles, or triples, those offered by the Nintendo Wii U’s 2012 launch. However, these major titles are not the only morsels on the plate. Titles like Double Dragon IV, Tiny Barbarian, Wulverblade, Overcooked: Special Edition, Ultra Hyperball and other fun exist in-between the major titles on the Switch. This great variety of smaller experiences, at a decent price, can hold players over until a particular first, or third party title arrives. For example, The Crunching Koala, and Transhuman Design experience, Butcher, feels like it connects with the release of the Bethesda, and Id Software release of Doom in November. Butcher’s small, graphic, carnage prepares players for the rapid, spacious, and bloody experience Doom provides. Thank you to Metacritic for all of the game information.

There are Clear Controls Ahead

The Nintendo Wii U offers the Wii U Gamepad as its clear control method. Players could use their Nintendo Wii motes, or Wii U motes, and play games on the console. It was also possible to play other games with the Wii U Pro Controller. The issue came in how you could play with different controllers, or not, on different titles. For example, Assassin’s Creed IV:  Black Flag, on the Wii U, uses the Wii U Gamepad for the game. You did not have the option to play the game with the Wii U Pro Controller. In most multiplayer games, the Wii U Gamepad must take the first priority in all games. In Nintendoland you must play with the Wii U Gamepad.  Ubisoft’s Zombi U only uses the Wii U Gamepad. Guacamelee Super Turbo Championship Edition, a beat-em up that needs quick reactions. required the Wii U Gamepad. In reality, the Nintendo Wii U Gamepad is a great device. However, it is not a chameleon. The Nintendo Wii U needs the ability to offer players more variety in their control methods. Variety in all of the control options, for most of the Wii U’s titles, could have given Nintendo fans a better gaming experience. The Nintendo Switch does not have such an issue.

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The Nintendo Switch lets you play games on the Switch’s docked portable, on television, or just on the portable. It is also possible to detach two sides of the Nintendo Switch. You can play games with these two separate motion controlled parts, or give two other players a different way to play their games. Nintendo’s ARMS allows players to use the Switch Pro Controller, the motion controls with the Switch’s game controllers, and portable-style game play. It uses all of the options available for the console upfront in most of their software. Most games use either a docked television experience, or the portable one. This game experience is simple and gamers’ focus should be on the software.

The Conclusion

Simply, the Nintendo Wii U was an experiment, in my opinion. The console has the concept of a local version of a television, and portable experience. You see the Nintendo Switch with its traces of the Nintendo Wii U. The portable screen is larger. The portable, and television, experience is more dynamic. It is possible to take the Nintendo Switch anywhere, as long as you have battery power. The concept and design is sleeker. The real difference, I believe, comes in the transfer from the Nintendo Switch’s smaller screen and the Nintendo Wii U’s smaller screen to the television.

My biggest concern in the Switch was the upscale from screen-to-screen. The Nintendo Wii U’s Gamepad resolution looks great on most games. However, some games, on the television, look very grainy, edgy, or carry heavy contrast. The Nintendo Switch, from screen-to-screen, looks great. What you get on the small screen is what you get on television. That is the scariest part of it all.

Zombi U should come to Nintendo Switch with a true online component. Nintendoland could thrive with online, updates in the software for new mini-games, and possibly play with an Xbox Live, or Playstation Home experience on the Nintendo portable’s first run. Classic arcade games, and other titles can play with an online component, in portable or docked modes to give gamer players experiences they never knew were possible. Luigi’s Mansion, online, might come to this epic machine. The question is when. Nintendo Wii U was almost. Nintendo Switch is they got it right.

 

 

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