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WildStar first impressions

WildStar Featured

Written by Caleb Taylor, June 7, 2016, at 5:32 a.m.

With the previously subscription-based fantasy MMORPG recently becoming free-to-play, the expansive world of WildStar has become available to all. I decided to try it out, seeing it as a great game to play with a few friends for a couple of hours.

WildStar‘s colorful world

Its unique class system allows for special cooperative dungeon runs. Paired with its ingenious real-time combat, it still maintains an MMO feel. Where the game misses the mark with goofy mechanics and lack of story, it’s made up for with friendly gameplay and gradual learning curve.


Pros for WildStar

WildStar features colorful, bouncy and inviting graphics. Created with a cartoonish set of textures, WildStar has an incredibly inviting feel to it. With it’s sort of low-poly models and simple, bright colors, WildStar runs fast and vibrant.

Telegraphed attacks

WildStar’s gameplay was innovative and exciting. All attacks are telegraphed on the floor of the map, making dodging and timing attacks all the more important. With a wide range of attack types (AoE, DPS, ETC) the combat in WildStar is always subject to change. This dynamic combat system allows for (and encourages) constant customization of your loadout to ensure the most effective method of battle.

WildStar class and path systems offer unique play styles of the game, even beyond combat. The path you choose determines your primary objective as a player. (A Settler would build homes, stores and other structures. An Explorer would search for hidden locations. A Soldier would focus on killing and a scientist would gather ingredients to perform experiments).

Class customization

The class you choose determines your play style. The most unique classes featured would be the Esper class, which uses illusions to deceive and mislead enemies, and the Engineer who uses technology to overwhelm the enemy.


Cons for WildStar

I can’t speak much about the story, mostly because I decided to skip through it after the first few minutes. Nothing about the story seemed inviting or remotely interesting, so I ignored it. I didn’t notice a lack of depth from doing so, further proving the fact that the story added nothing to the game. This is definitely a multiplayer game, not at all a story driven one.

Control settings

The controls were, at first, atrocious. It took a lot of tweaking and adjusting to get it right. Even then I would have trouble navigating menus and controlling the camera during fights. Its janky controls and its somewhat useless features (like hover boarding) deserve some more attention. The controls didn’t take away from the game much, but it was definitely noticeable.

Now that WildStar is free-to-play, let us know what you think in the comments!

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